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"Writing on a chalkboard... What's missing? photos, videos, animations, network."
In this Wesch video anthropology students make it clear that the traditional classroom does not meet the challenges of their world. "I did not create the problems, but, they are my problems."
Communication has changed; students have changed with it; education must change to keep up. Unlike early Web 1.0, where information was read only, today’s Web 2.0 is social. Digital media allows users to interact with content on the web, to use real life experience to produce, to connect, and to make change in their world.
In the traditional classroom, learning was demonstrated with assignments that required lower order thinking skills (LOTS, Bloom’s taxonomy) like rote memorization, much different than the higher order thinking skills (HOTS) like questioning, evaluating, and decision-making that go into making and producing with Web 2.0 tech tools.
Mark Federman, researcher with OISE, describes how learning is enriched with Digital Media:
In [OISE] there are a number of researchers looking at alternative methods, how to incorporate, not the technology for technology’s sake, but the connectivity, the connection, the ability to construct knowledge and to value life experiences, to be able to bring those in and allow students time and place to reflect, in order to understand what it means to actually produce knowledge rather than consume knowledge.
(Mark Federman, researcher, Ontario Institute for Studies in Education on TVO Agenda: The Myths of Digital Literacy, Summer 2010)
Web 2.0 tools are computer applications that can be used directly from an internet browser without the need to install anything. Online tools allow the user to incorporate connectivity and real-life experience with knowledge and thinking to produce work that is unique to each user. Using tools to make digital media is fun and encourages intellectual engagement at a time when students’ engagement in learning is in decline.
Some examples of Web 2.0 tools that we have examined in this wiki include Animoto, ComicLife, Digital Storytelling, Glogster, Golems, LibraryThing, Podcast, ScreenCast, VoiceThread, Wiki, and Wordle. There are so MANY more 2.0 tools to discover in the two resource links above. Incorporate them into your classroom to make learning more engaging, and compelling for your students.
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